Mekanizm
Devlog
- December 19, 2017 by Mike Evans#Stage 3 Final Update, #More machinesSpent literally the entire day today making Stage 3 bigger, better and harder than ever! I have added more machines, more crates and even more frustration! It is now recommended to play the game on th... Continue reading
- December 17, 2017 by Mike Evans#Lore Update, #AI, #David, #Lighting ImprovementThe story behind GenoTech Incorporated will begin its first bit of unfolding in this update, with implementations of the AI David and the secrets this facility is keeping. I have also added additional... Continue reading
- December 16, 2017 by Mike Evans#Tutorial Update, #User Friendly, #Confusion Clear UpI spent a few hours creating and then integrating updated voice tutorials for the game. This should ensure that no players are left confused or unsure of what to do in the beginning of the game or whe... Continue reading
- December 15, 2017 by Mike Evans#Stage 3 Update, #Fan Update, #Radiation UpdateI spent some of yesterday and the whole day today working on integrating the fans and radiation system into the game. Turn the fans on to activate the experimental power generator, but be careful! The... Continue reading
- December 14, 2017 by Mike Evans#Porta Camera, #Graphics ImprovementsI spent the day fixing some graphics but, the biggest thing I was busy with that took hours was the portable camera, a small camera which you can store one video feed on at a time which allows you to... Continue reading
- December 13, 2017 by Mike Evans#Warning Update, #Texture Optimization, #Bug FixesSpent the day performing some graphical optimization, I have added a red warning sign which warns the player if production drops too low. Materials and textures for the roof, walls, floors and recorde... Continue reading